Experience = {}
local CardioLevels = function( pl ) pl:SetRunSpeed( pl:GetRunSpeed() + 20 ) end
local AgilityLevels = function( pl ) pl:SetJumpPower( pl:GetJumpPower() + 20 ) end
Experience["Cardio"] = {
	"1" = 
		{
			CardioLevels
		}
	"2" = 
		{
			CardioLevels
		}
	"3" = 
		{
			CardioLevels
		}
	"4" = 
		{
			CardioLevels
		}
}
Experience["Agility"] = {
	"1" = 
		{
			AgilityLevels
		}
	"2" = 
		{
			AgilityLevels
		}
	"3" = 
		{
			AgilityLevels
		}
	"4" = 
		{
			AgilityLevels
		}
}

function _R.Player:AddXP( xp )
	self:SetPData("lusion_xp", (self:GetPData("lusion_xp") or 0) + xp)
	self:SetNWInt("lusion_xp", (self:GetNWInt("lusion_xp") or 0) + xp)
end